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Everything you can download from the Google Play Store



I must use a VPN to connect to the play store. When I buy large games (FM, Baldur's, etc.) they always download a large additional content pack upon first run. Is this also coming from the Play servers? Or from the developer? If the latter I'd be able to disconnect the VPN and download MUCH more quickly...




download additional content from google play store



Once the app is completed downloading and installed, any and all additional downloads will have to come from a host elsewhere. The only exception to this rule is if the additional files use the Google Play API for things like paid DLC or optional expansions that are tired to the dev's Google Play account.


Downloadable content (DLC)[a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization,[1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.


Expansion packs were sold at retail for some PC games, which featured content such as additional levels, characters, or maps for a base game. They often required an installation of the original game in order to function, but some games (such as Half-Life) had "standalone" expansions, which were essentially spin-off games that reused engine code and assets from the original game.


The Xbox 360 (2005) included more robust support for digital distribution, including DLC downloads and purchases, via its Xbox Live Marketplace service. Microsoft believed that publishers would benefit by offering small pieces of content at a small cost ($1 to $5), rather than full expansion packs ($20), as this would allow players to pick and chose what content they desired, providing revenue to the publishers. Microsoft also utilized a digital currency known as "Microsoft Points" for transactions, which could also be purchased through physical gift cards to avoid the banking fees associated with the small price points.[5]


Sony adopted the same approach with their downloadable hub, the PlayStation Store. With Gran Turismo HD Concept, Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions.[6][7] The project was later canceled in favor of the full Gran Turismo 5.[8] Nintendo has featured a sparser amount of downloadable content on their Wii Shop Channel, the bulk of which is accounted for by digital distribution of emulated Nintendo titles from previous generations.


Music video games, such as titles from the Guitar Hero and Rock Band franchises, took significant advantage of downloadable content as a means of offering new songs to be played in-game. Harmonix claimed that Guitar Hero II would feature "more online content than anyone has ever seen in a game to this date."[9] Rock Band features the largest number of downloadable items of any console video game, with a steady number of new songs that were added weekly between 2007 and 2013. Acquiring all the downloadable content for Rock Band would, as of July 12, 2012, cost $9,150.10.[10]


Nokia phones of the late 1990s and early 2000s shipped with side-scrolling shooter Space Impact, available on various models. With the introduction of WAP in 2000, additional downloadable content for the game, with extra levels, became available.


Starting with iOS 3, downloadable content became available for the platform via applications bought from the App Store. While this ability was initially only available to developers for paid applications, Apple eventually allowed for developers to offer this in free applications as well in October 2009.[17]


Data relating to future DLC may be included on-disc or downloaded during updates for technical reasons as well, either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC,[23][24] or as dormant support code for planned content that is still in development at the time of the release.[25][21][18][22]


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In addition to individual content downloads, video game publishers sometimes offer a "season pass", which allows users to pre-order a selection of upcoming content over a specific time period, and ensuring the customer's ability to immediately obtain the content upon release. As users do not have the ability to fully preview the content before their purchase, there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase. In multiplayer games, season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps.[31][32][33]


Microsoft has been known to require developers to charge for their content, when the developers would rather release their content for free.[34] Some content has even been withheld from release because the developer refused to charge the amount Microsoft required.[34][35] Epic Games, known for continual support of their older titles with downloadable updates, believed that releasing downloadable content over the course of a game's lifetime helped increase sales throughout, and had succeeded well with that business-model in the past, but was required to implement fees for downloads when releasing content for their Microsoft-published game, Gears of War.[34]


Some time after a game's original release, a publisher may reissue the game at retail with all of its existing DLC included at no additional charge and, in some cases, exclusive content which may be released as DLC for existing owners in the future.[39] The resulting SKU is often branded with a subtitle to distinguish it from the original release, such as "Game of the Year Edition"[40][41] or "Definitive Edition".[42] Destiny was reissued twice to coincide with its "Year 2" and "Year 3" milestones and associated DLC expansions The Taken King and Rise of Iron; a compilation of the game's existing DLC and The Taken King was released in 2015 under the title Destiny: The Taken King - Legendary Edition, while the game was re-issued again in 2016 as Destiny: The Collection to add Rise of Iron.[43][44]


You might receive an error that contains random numbers when you download Office apps from the Google Play store. The Google Play team is aware of this problem and is working to resolve the issues.In the meantime, please see below for more information and try the workarounds suggested.


Google Play Store Errors typically contain random numbers and are generated when you try to download apps from the Google Play Store. These errors might be due to Google Play Store updates, Google cache issues, Google Play Store stored data issues, or Google account issues.


- Content rentals are viewable on a single device at a time, and must be played within 30 days, and completed within 48 hours of the start of play (stopping, pausing or restarting does not extend this period).- You may burn an audio playlist of purchased music to disc for listening purposes up to seven times; this limitation does not apply to DRM-free Content. Other Content may not be burned to disc.- Purchased Content will generally remain available for you to download, redownload, or otherwise access from Apple. Though it is unlikely, subsequent to your purchase, Content may be removed from the Services (for instance, because the provider removed it) and become unavailable for further download or access from Apple. To ensure your ability to continue enjoying Content, we encourage you to download all purchased Content to a device in your possession and to back it up.


Specifically excluded from application to this Agreement is that law known as the United Nations Convention on the International Sale of Goods.OTHER PROVISIONSThis Agreement constitutes the entire agreement between you and Apple and governs your use of the Services, superseding any prior agreements with respect to the same subject matter between you and Apple. You also may be subject to additional terms and conditions that may apply when you make Transactions or use affiliate services, third-party content, third-party software, or additional services such as the Volume Purchase Program. If any part of this Agreement is held invalid or unenforceable, that portion shall be construed in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of the parties, and the remaining portions shall remain in full force and effect. Apple's failure to enforce any right or provisions in this Agreement will not constitute a waiver of such or any other provision. Apple will not be responsible for failures to fulfill any obligations due to causes beyond its control.


The TFT: Teamfight Tactics APK takes up about 60 MB, but you'll need to download additional content the first time you start the game or after some updates, which may increase the total size of the game.


It is worth noting that game content is downloaded in two separate ways. Google Play will initially download a 84.56 megabyte application, and a 1.53 gigabyte OBB package (what Google Play refers to as the additional file). Without getting into specifics, the initial application download contains most of the initial game code, while the OBB package contains the initial content. Most post-launch content is then downloaded in the game itself, through the loading screen that precedes login. Skipping the download of any of these files is not permitted.


If you are installing the Chinese version of the game, you will be downloading an APK file, which is, to simplify, the Android equivalent of a Windows installer .exe. The APK file can be executed by any Android emulator or Android itself, and will allow you to install the application on your device. Since the Chinese version uses an XAPK structure, content is included in the APK, which means it does not download an OBB. However, you will still have to go through the patching process within the game itself. In order to install this version of the game, you will have to go into your Android device's settings, and "allow installation of apps from unknown sources," which is usually found in the Security section.


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